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Can only customize one weapon (M4A1 if I recall correctly), an Assault Rifle with addons like a Granade Launcher, a Laser Beam, a Flamethrower and others. As an compensation, there are boxes of infinite ammo on certain spots to replenish yourself quite the opposite of the first game. No more MP Regen, making the battles more skill depending. No Level Up System and the exp gained is used to manually select an PE that you wish to unlock or upgrade, making the game have an strategic approach since some PEs will make things harder or easier earlier on the game. The battles are fought only once per map segment until further progression of the plot, but you can track where are enemies before progression to ensure maximum exp gain. You actually see the enemies on the field in and out of battles.
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The second game however had elements more suited to a "Survival" game The game is a sequel to the novel Parasite Eve, written by Hideaki Sena. As far as I remember, the camera positioning never was an problematic issue. Parasite Eve: Console: Playstation (PSX) Release Date: 1998: Publisher: Square Electronic Arts, Square: Genres: Console role-playing, Horror, Action: Parasite Eve is an action role-playing survival horror video game developed by Square. Ability to customize your weapons and armor with bonuses and boosts. The Skills(PEs) are automatically gained as you level. Level Up System with "atributes" to upgrade.
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You could farm exp before going to the objective if needed since your "MP" regenerates over time in battle(to heal yourself), however you might have problems to deal with sufficient ammo(personally, never had to use the Baton). The Screen flashes white when you reach certain specific spots of the map which triggers the battles and spawn enemies. The first Parasite Eve had more RPG elements than it's sequel Parasite Eve II in my opinion. Originally posted by tontsa00:Never played 1st, how is it ?
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